In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. In X4, it is now possible to be completely free and creative. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. Building space stations and factories has always been a foundation of the X games. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair. A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships.
From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view. X4 will allow you to fly all ships personally.