Is this a significant drawback? Definitely not, because the most important is the impression. But back there it wasn’t even impossible to break the computer monitor in game. Well, what did you want from the 2004 year game? Nowadays of course you can interact with everything, carry it with you or use it as a weapon.
This speaks of the jewelry endurance of the playing time. The episodes end exactly where it gets boring. Here's a screenshot: It got stuck somewhere shortly before the base where you have to shoot down the airship with the rpg. I'm in the 'Highway 17' section, and at some point while driving along the sand, my buggy got one of it's wheels 'stuck' in the ground. The player will not be bored even for a second: either you solve puzzles, then you try to get out of the trouble alive, then you watch the plot whirlwinds. I'm playing Half Life 2 on The Orange Box for the Xbox 360. A huge number of opponents against a small detachment of resistance, spectacular battles, ruthless murders – this is practically the real world in which the whole story is as believable as possible. The development of events takes place in the Black Mesa Corporation. We can say that the second episode is the canon of the 3D Action genre. They find the Muscle Car, seemingly intact, on the far side of the bridge which is not directly accessible.
The success of this franchise began with the first part of the game. Half-Life 2: Episode Two Gordon Freeman and Alyx Vance retrieve the Muscle Car from an abandoned and recently raided Resistance outpost overlooking a bridge, on the edge of the Victory Mine area.